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Devlog
v0.0.46 Patch Notes
August 13, 2022
by
Moonlit Studio
Patch Notes v0.0.46 Mostly bug fixes and minor improvements New SFX for projectiles and lasers (less annoying) New SFX for sword strikes Fixed bug with laser beam SFX now correctly tracking its locati...
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v0.0.26 Bug Fixes
May 25, 2022
by
Moonlit Studio
v 0.0.26 ### Features: **VFX-** -Additional VFX for laser beams **MISC-** -Added 'C' key as additional keybind for crouch -Added aim sensitivity slider to the pause menu ### Adjustments: **SFX-** -Adj...
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v0.0.3 Roadmap
May 20, 2022
by
Moonlit Studio
v0.0.3 Roadmap The next 3 weeks I’ll be working on: Parries/Timed Blocks The obvious direction to take this in is to deflect attacks back at the enemy, while I do be doing that 100%, I also think it...
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v0.0.25 Bug Fixes
May 20, 2022
by
Moonlit Studio
Bug Fixes and Tune Ups v 0.0.25 Features: MAP & MODES- v1 now heals 1 full heart between levels Health Packs now spawn on every v2 level ( and some v1 levels) they heal 1 full heart on pickup (placeho...
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9 New Levels v0.0.2 Update
May 15, 2022
by
Moonlit Studio
Patch Notes: # Sword Prototype+ v 0.0.2 ### Features: ART- -New grass and flowers with wind effects in the environment, no more bare soil 🙂 -Had a successful test with PBR pixel art textures. Just...
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v0.0.15 Sword Prototype- Bug Fixes
May 01, 2022
by
Moonlit Studio
v0.0.15 Sword Prototype **COMBAT-** -Fixed blocking and attacking at the same time -Can no longer hit enemies behind you **MAP & MODES-** -Fixed enemy spawn in incorrect location in arena 5 -Now heals...
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v.0.0.1 Sword Combat Prototype Patch Notes
April 30, 2022
by
Moonlit Studio
This build is mostly focused on seeing if stance switching and a blocking-heavy combat approach are fun, and getting better idea of what direction to take two unfinished mechanics: basic attacking and...
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