v.0.0.1 Sword Combat Prototype Patch Notes
Bullet Heaven » Devlog
This build is mostly focused on seeing if stance switching and a blocking-heavy combat approach are fun, and getting better idea of what direction to take two unfinished mechanics: basic attacking and parrying
Features:
MOVEMENT-
-The player character has two stances that provide different buffs to the player.
-Defense: Decreased guard cost when blocking, increased knock-back resistance
-Speed: Increased movement speed, crouching while moving initiates a slide dodged
-Double Jump
-Ground jump can be held to leap higher, or tapped to bunny hop
-Air jump is static boost
COMBAT-
- Blocking reduces your guard bar. When depleted your guard breaks and you cannot block until the guard bar has regenerated in full.
- Parry: Time you block on a projectile well to clear screen of all projectiles (Under construction)
- Basic Attack: Auto attacking in the melee range (Under construction)
MAP & MODES-
- Combat Prototype Test: 9 levels of pure-action and increasing difficulty, can you complete them all?
ENEMIES-
- Projectile Turret
- Shoots single shots or bursts of 4. Easily blocked
- Sniper Turret
- Shoots line trace attacks after a wind up, high guard cost to block
- Melee Slasher
- Sweeping attacks in varying directions
- Laser Beam
- Tracks the enemy dealing damage on contact
Files
TBN-SwordCombatPrototype.zip 271 MB
Apr 30, 2022
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Bullet Heaven
Fast paced 3D Action
Status | In development |
Author | Moonlit Studio |
Genre | Action |
Tags | 3D, Bullet Hell, Swords, Unreal Engine |
More posts
- v0.0.46 Patch NotesAug 13, 2022
- v0.0.26 Bug FixesMay 25, 2022
- v0.0.3 RoadmapMay 20, 2022
- v0.0.25 Bug FixesMay 20, 2022
- 9 New Levels v0.0.2 UpdateMay 15, 2022
- v0.0.15 Sword Prototype- Bug FixesMay 01, 2022
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