v.0.0.1 Sword Combat Prototype Patch Notes
Bullet Heaven » Devlog
This build is mostly focused on seeing if stance switching and a blocking-heavy combat approach are fun, and getting better idea of what direction to take two unfinished mechanics: basic attacking and parrying
Features:
MOVEMENT-
-The player character has two stances that provide different buffs to the player.
-Defense: Decreased guard cost when blocking, increased knock-back resistance
-Speed: Increased movement speed, crouching while moving initiates a slide dodged
-Double Jump
-Ground jump can be held to leap higher, or tapped to bunny hop
-Air jump is static boost
COMBAT-
- Blocking reduces your guard bar. When depleted your guard breaks and you cannot block until the guard bar has regenerated in full.
- Parry: Time you block on a projectile well to clear screen of all projectiles (Under construction)
- Basic Attack: Auto attacking in the melee range (Under construction)
MAP & MODES-
- Combat Prototype Test: 9 levels of pure-action and increasing difficulty, can you complete them all?
ENEMIES-
- Projectile Turret - Shoots single shots or bursts of 4. Easily blocked
 
- Sniper Turret - Shoots line trace attacks after a wind up, high guard cost to block
 
- Melee Slasher - Sweeping attacks in varying directions
 
- Laser Beam - Tracks the enemy dealing damage on contact
 
Files
TBN-SwordCombatPrototype.zip 271 MB 
 Apr 30, 2022
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Bullet Heaven
Fast paced 3D Action
| Status | In development | 
| Author | Moonlit Studio | 
| Genre | Action | 
| Tags | 3D, Bullet Hell, Swords, Unreal Engine | 
More posts
- v0.0.46 Patch NotesAug 13, 2022
- v0.0.26 Bug FixesMay 25, 2022
- v0.0.3 RoadmapMay 20, 2022
- v0.0.25 Bug FixesMay 20, 2022
- 9 New Levels v0.0.2 UpdateMay 15, 2022
- v0.0.15 Sword Prototype- Bug FixesMay 01, 2022

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