9 New Levels v0.0.2 Update


Patch Notes:

# Sword Prototype+

v 0.0.2

### Features:

ART-

-New grass and flowers with wind effects in the environment, no more bare soil 🙂

-Had a successful test with PBR pixel art textures. Just 1 brick tile right now but expect more!

COMBAT-

-New enemy: Bomber! Will launch sticky grenades in your direction, don’t get caught in the blast radius, they can’t be blocked! He will show up on the new set of levels

-Enemies have a basic perception system to give a better play experience in the larger levels

MAP & MODES-

-9 new levels to test out and play. These are much larger and a bit more difficult than the first series!

-A hidden collectible is now hidden in each level to be found

-New play trackers. After completing a full set of levels you will see a read out of:

-Hits taken

-Time Elapsed

-Collectible found

VFX-

-New attacking visuals

-Blocking snipes now visually deflects the shot

-Improved behavior and look when blocking laser shots

-Environmental wind ‘ribbons’

MISC-

-New level select menu

### Adjustments:

COMBAT-

-Enemies now a dull gold-biege to stand out better from the white ruins

-Laser guard cost halved (.05→.025 per frame)

-Laser knock-back increased (15→50)

-Blocking laser should feel much better now overall. It should be‘stickier’, and won’t pop off and on repeatedly, while still letting you disengage.

-Knockback reduction in defense stance increased from 50%→66%

-Sniper guard cost and knockback increased slightly

MAP & MODES-

-Added grass, flowers, and wind to the old levels

-The second level track now heals a full heart between level

VFX-

-Laser beam shader optimized

### Bug Fixes:

COMBAT-

-Fixed issue where blocking a laser near the edge of its range would break the enemy

-Made recovery frames last 1s as intended

Files

SwordPrototype002.zip 447 MB
May 15, 2022

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